Eden Eternal: A Basic Guide On Racial Crafting

In my last post about Eden Eternal, I covered all of the cash shop goodies and the various ways for you to throw money at the game. Today, I’m going to start talking about how to manage in the EE world without spending any real-life money at all! I’m planning on going a bit more in-depth about this, so expect multiple posts as I figure things out.

As I’d mentioned awhile ago, I rolled a new character on the new Diamond server in order to get a feel for both how the lower levels had changed since I’d first played (since my first character did her level 1-30 grind back when the game was brand spanking new to English servers – there was only one race to choose from, only like 1-2 guilds had actually built up enough fame to have towns, and huge amounts of the game hadn’t been implemented fully yet) as well as to try out one of the shiny new (to me, at least) races – but also to have a character that I could run COMPLETELY without the “taint” of any cash shop spending (yup, my other char benefited from a random AP rebate that I got, so she’s already spoiled), so that I could more honestly experience how the game plays if you choose to truly embrace the whole “free to play” aspect of Eden Eternal.

So many people selling delicious AP items... so many delicious AP items that I can't yet afford D=

My adorable fuschia-haired Halfkin has been on her grind over the past week, trying to get her to level 30 – since that’s when the whole world really opens up. Prior to 30, you don’t have access to the auction house, mail, or racial crafting – just to name a few – so as you can imagine, it’s hard to get any real feel for the economy and how to make money long-term when you pretty much have to rely on the horrible prices NPC shops give you for your loot.

My char is at level 34 now, and is taking a break from killing monsters with the power of rock (she’s a Bard, with the long-term goal of specializing in the Blade Dancer class) to get started on the racial crafting aspect of the game. So right now, let’s look at that in a bit more detail!

I can already tell you that gathering materials is pretty tedious – you basically have to buy the necessary items (once you hit 30, you can purchase a pickaxe, gardening gloves, or crystal ball from vendors in Aven – each item is 2g, and you’ll be able to recoup that and more after selling the produced items, so it’s worth it), lead your character to the correct spot (mine, garden, or energy pool in any guild town, respectively), right click the gathering item, and then… probably minimize the game and go do something else! You can’t move or really activate any other functions without interrupting your material farming, so unless you’ve got a really chatty guild or friend online to distract you, you’ll probably need to find something else to do here. On the bright side, this means that all of you MMO addicts will have a window of time where you absolutely have to back away from the game and go do something else – it’s like a forced break, unless you have some strange ability to NOT be bored out of your mind by staring at the same “gathering” animation for an hour or more!

Battle Dog, you are not being a very good team player. Can't you see that the pickaxe is bigger than my Halfkin? Offer to help her already!

I’m just showing screenshots of the Halfkin crafting system, but the general idea is that there are various levels of crafting (for example, Halfkins make trophy enchants, so there are level 30 trophy enchants, level 35 ones, level 40, etc and so on), but you can only have one active recipe per level at any given time. The recipe that you unlock is random as well, so if you didn’t learn the one that you wanted, you have to “forget” it and then feed materials back into your crafting interface to learn another random recipe. It might be easier just to see it in action, so here we go…

First, you sacrifice certain crafting materials to create your race's basic crafting material. For the Halfkins, this means some sort of thread.
Once you fill up the thread's meter, you are given the opportunity to learn a new recipe.
A recipe will appear, and you can see the benefits of the produced item as well as the crafting materials necessary for its creation.

See? Not particularly challenging at all. And as long as you’re willing to put in the effort of gathering the materials, it’s not a terrible way to pad your in-game bank account…

On Diamond server, where prices tend to be lower because it’s a new server without any oldbies with massive savings to inflate prices, I was able to sell each Level 30 Trophy Enchant for between 8-10 gold each, and Level 35 enchants for 12-15 gold. I’ve noticed that the higher level enchants jump in price SIGNIFICANTLY.

On the Diamond server, we've got a Level 6 Trophy Enchant going for 140g - a nice payday for the creator!

So there you have it. An incredibly basic how-to on the racial crafting system. While I focused on the Halfkin skill, all the other races follow the same basic premise – gather, learn, produce, sell. If you have the time to dedicate to gathering, racial crafting can definitely be a decent way to make an income without spending real-life money. I’ll begin investigating some of the other ways to generate gold in EE and report back on that later, so until then…

See you later~

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October 1, 2012
Thanks this really helped me :D

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