Tag: Eden Eternal

Eden Eternal: A Basic Guide On Racial Crafting

Note: This is an old post ported over from a gaming blog that I used to write alongside my longtime friend Mento. Images did not survive the import process, and unfortunately I have no idea or record of what they were, so these posts are presented in all their jacked-up, ugly glory. 

In my last post about Eden Eternal, I covered all of the cash shop goodies and the various ways for you to throw money at the game. Today, I’m going to start talking about how to manage in the EE world without spending any real-life money at all! I’m planning on going a bit more in-depth about this, so expect multiple posts as I figure things out.

As I’d mentioned awhile ago, I rolled a new character on the new Diamond server in order to get a feel for both how the lower levels had changed since I’d first played (since my first character did her level 1-30 grind back when the game was brand spanking new to English servers – there was only one race to choose from, only like 1-2 guilds had actually built up enough fame to have towns, and huge amounts of the game hadn’t been implemented fully yet) as well as to try out one of the shiny new (to me, at least) races – but also to have a character that I could run COMPLETELY without the “taint” of any cash shop spending (yup, my other char benefited from a random AP rebate that I got, so she’s already spoiled), so that I could more honestly experience how the game plays if you choose to truly embrace the whole “free to play” aspect of Eden Eternal.

So many people selling delicious AP items… so many delicious AP items that I can’t yet afford D=

My adorable fuschia-haired Halfkin has been on her grind over the past week, trying to get her to level 30 – since that’s when the whole world really opens up. Prior to 30, you don’t have access to the auction house, mail, or racial crafting – just to name a few – so as you can imagine, it’s hard to get any real feel for the economy and how to make money long-term when you pretty much have to rely on the horrible prices NPC shops give you for your loot.

My char is at level 34 now, and is taking a break from killing monsters with the power of rock (she’s a Bard, with the long-term goal of specializing in the Blade Dancer class) to get started on the racial crafting aspect of the game. So right now, let’s look at that in a bit more detail!

I can already tell you that gathering materials is pretty tedious – you basically have to buy the necessary items (once you hit 30, you can purchase a pickaxe, gardening gloves, or crystal ball from vendors in Aven – each item is 2g, and you’ll be able to recoup that and more after selling the produced items, so it’s worth it), lead your character to the correct spot (mine, garden, or energy pool in any guild town, respectively), right click the gathering item, and then… probably minimize the game and go do something else! You can’t move or really activate any other functions without interrupting your material farming, so unless you’ve got a really chatty guild or friend online to distract you, you’ll probably need to find something else to do here. On the bright side, this means that all of you MMO addicts will have a window of time where you absolutely have to back away from the game and go do something else – it’s like a forced break, unless you have some strange ability to NOT be bored out of your mind by staring at the same “gathering” animation for an hour or more!

Battle Dog, you are not being a very good team player. Can’t you see that the pickaxe is bigger than my Halfkin? Offer to help her already!

I’m just showing screenshots of the Halfkin crafting system, but the general idea is that there are various levels of crafting (for example, Halfkins make trophy enchants, so there are level 30 trophy enchants, level 35 ones, level 40, etc and so on), but you can only have one active recipe per level at any given time. The recipe that you unlock is random as well, so if you didn’t learn the one that you wanted, you have to “forget” it and then feed materials back into your crafting interface to learn another random recipe. It might be easier just to see it in action, so here we go…

First, you sacrifice certain crafting materials to create your race’s basic crafting material. For the Halfkins, this means some sort of thread.
Once you fill up the thread’s meter, you are given the opportunity to learn a new recipe.
A recipe will appear, and you can see the benefits of the produced item as well as the crafting materials necessary for its creation.

See? Not particularly challenging at all. And as long as you’re willing to put in the effort of gathering the materials, it’s not a terrible way to pad your in-game bank account…

On Diamond server, where prices tend to be lower because it’s a new server without any oldbies with massive savings to inflate prices, I was able to sell each Level 30 Trophy Enchant for between 8-10 gold each, and Level 35 enchants for 12-15 gold. I’ve noticed that the higher level enchants jump in price SIGNIFICANTLY.

On the Diamond server, we’ve got a Level 6 Trophy Enchant going for 140g – a nice payday for the creator!

So there you have it. An incredibly basic how-to on the racial crafting system. While I focused on the Halfkin skill, all the other races follow the same basic premise – gather, learn, produce, sell. If you have the time to dedicate to gathering, racial crafting can definitely be a decent way to make an income without spending real-life money. I’ll begin investigating some of the other ways to generate gold in EE and report back on that later, so until then…

See you later~

Eden Eternal’s Cash Shop: Free to Play With a Side of Gambling

Note: This is an old post ported over from a gaming blog that I used to write alongside my longtime friend Mento. Images did not survive the import process, and unfortunately I have no idea or record of what they were, so these posts are presented in all their jacked-up, ugly glory. 

So I’ve been getting back into the swing of things with Eden Eternal over this past week, and while I surely don’t know everything, I feel like I am starting to get a handle on some aspects of the game.

I’ve mostly been focusing on my character that was already 39; once I hit 40, I swapped her from her previous Thief class to the Martial Arts class that unlocks at level 40. Since I finally achieved that goal (I’ve had my eye on Martial Arts since the moment I created her), I’ve mostly been working on leveling up her new class, getting her to 43 so that I could craft her some new gear, and doing my best to play the market enough that I could score her some decent cash shop gear as well. Today, I’m going to talk exclusively about the cash shop goodies – what they are, and the different ways to obtain them, and what I think about the whole setup (spoilers: just read the post topic).

So basically, there are special AP (Aeria Points) costumes, pets, and mounts. Now, when I say ‘costumes’, I’m going to be referring to all of the looks-changing items that cover up your basic, in-game gear. So “costumes” = AP boosting items that work in tandem with, not replacing, your in-game weapons and armors.

The items with diamond toggles near them are costumes – your actual stat-boosting gears are the things listed below them.

For costumes, it seems that most items are one of three ranks – basic (ie, just the costume – it will change your looks but nothing else), Alpha (will give a small boost, for example +5% critical damage from a certain Alpha rank back item), and the coveted Prime (the highest boost, so continuing the example that I gave for the alpha, it would be +10% crit damage for the same back item with a Prime rank). Since, as you can probably guess, the Prime rank items are the most in demand, they’re also the hardest to obtain as well as the priciest.

Look at all this cool stuff that I can’t afford!

Now, as a note, if you’re solely interested in the looks and don’t really care about getting an alpha or prime version of a costume, then I’d suggest that you look into the Alpaca Capsule Machines in Tranquil Hill. It’s slightly more labor intensive than just AP spending your way to fashion victory, but the quests that give you the Alpaca Tokens do also reward you with Experience, Class Points, and money, so it’s not a bad deal at all. The rewards are random, of course, but you can end up with plenty of other handy things, like pet food or safety stones, even if you don’t get the costume you wanted on your very first try. You can read more about the Alpaca Capsule Machines & Tokens here, since I don’t really see the need to just reiterate what’s already a perfectly good guide.

Because even adorable anime fantasy worlds can’t escape the lure of gambling.

In regards to pets, each type of pet has its basic form that can’t participate in combat, but can still pick up loot for you… but there are also many other forms of each “base” pet that give a wide range of combat abilities and player boosts. For example, if you look in the Pets/Mounts section of the current Item Mall, you can see the differences (in both abilities and price points) illustrated very clearly. The basic Himalayan Cat, at 499 AP, does nothing beyond pick up your drops and follow you around looking cute. The “Brave” Himalayan Cat’s cost jumps up to 2999 AP, and it gives the player a +10% Crit Dmg boost as well as giving the pet the ability to join in combat with basic attacks. The “Robust” Himalayan Cat, at a whopping 4999 AP, gives the same boosts as the Brave as well as having a higher durability (100/100 as opposed to the 50/50 – when the pet’s dura reaches 1, you either have to feed it or it can no longer be used in combat) and some special skills of its own (Ambush and Swift Attack, in this specific case). So as you can see, differences in abilities translate to VERY large price jumps in this game.

Adopt a virtual cat for almost $50 USD. The fact that it’s not much less than a real cat’s adoption fee is… either sad or funny, idk which.

It’s the same with mounts. Various mounts have different movement speeds – the basic alpaca freebie mount that the game gives you only has a 15% movement boost, as opposed to cash shop mounts like the Stalwart Sabretooth, while will run you 6999 AP (yes, that’s $69.99 in USD) in exchange for a 50% movement boost. There are also rarer mounts – things like dragons that can carry multiple people or seasonally-themed mounts like pumpkin stagecoaches for Halloween – that command very high in-game prices due to their ‘rarity whore’ appeal.

It’s worth noting that most of the desirable or limited-time weapons and costumes and such can’t actually be purchased straight from the Item Mall: to get what you want, you’re going to need either a lot of a luck or a lot of AP, since obtaining the newest items requires a whole lot of gambling.

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Exploring the World of Eden Eternal

Note: This is an old post ported over from a gaming blog that I used to write alongside my longtime friend Mento. Images did not survive the import process, and unfortunately I have no idea or record of what they were, so these posts are presented in all their jacked-up, ugly glory. 

I have sort of a weird relationship with X-Legend’s Eden Eternal – I initially started playing it when it first launched because Aeria Games, who at the time hosted another game that I was really involved with, was entering every player who got to level 30 into a raffle to win something along the lines of 1,000,000 AP, which is what their cash shop points are called. Sadly, I didn’t win, but I did get my character to level 30 within the correct time frame. Of course, once I hit that milestone, I went back to my other game and sort of forgot about EE for months upon months. I picked it up again around Halloween – out of the blue, I just got a desire to start playing again – and played semi-regularly until around the New Year, when once again, the other game started hogging all my attention again.

I found myself wanting to check back into the world of Eden Eternal again this week, and so redownloaded the client and found quite a few changes already apparent: they’d merged all of their smaller servers into two “megaservers” (which means that I need to rename one of my charas – orz) and added a huge amount of content.

Wide-eyed, super-cute and purple-haired, I’m ready to explore all the new Eden Eternal content!

I haven’t yet gotten to explore most of the new stuff, as I spent most of yesterday just getting reacquainted with the controls and interface and remembering what the hell I’d been up to the last time that I’d played. It turns out that I’d been one level away from being able to unlock the Fighter Class, which is the class that had most interested me initially. Of course, they have added a number of classes since the last time I’d played, so I’ll have to look into those as well – the nice thing about EE is that you can swap between all unlocked classes freely, without losing your progress in any class. So while I’m super excited to try out my finally-attained Fighter abilities, I’m sure that I’ll eventually try out all the other new skill sets as well!

My adorable, for-this-review-only Halfkin just unlocked the Cleric class!

Anyhow, all this is to say – I’m going to be exploring Eden Eternal again over the next few weeks and probably posting a few rambling posts about the game. I’m planning on both continuing my original character, since she’s level 40 already, as well as making a new character to check out and refresh my memory in regards to the early levels of the game. So if you’re at all interested in super-cute, anime-style MMOs, watch this space~

Until next time, I’ll be dance emote spamming~